3D Artist For E -Learning Design Center | Full Time/Remote Location

We are currently seeking a motivated and skilled 3D Artist to be part of our development team and future projects.

Job Responsibilities

  • Modeling, composition, and integration of the 3D assets that will compose the game environments.
  • Model and texture high quality, high and low poly 3D content.
  • Integrate the 3D assets developed taking into account technical constraints and gameplay.
  • Utilize 3D modeling, mapping, texturing, lighting techniques, etc. to create visual elements.
  • Optimize 3D arts for creating realistic environment.
  • Scene lighting in game engines.
  • Create 3D models from photos and real-world objects.
  • Export and integrate models and textures in the game engine.
  • Troubleshoot problems on reintegration of outsourced assets into the 3D arts.

Job Requirements

  • You have a minimum experience of 4 years as a 3D or Environment Artist.
  • You are fully at ease with the various steps in the design of real-time 3D assets: high and low poly modeling, baking processes (organic and hard surface), and texturing (realistic and stylized).
  • Good knowledge of game engines – Unreal Engine and Unity.
  • You easily adapt to new technologies (iClone, Character Creator 3, internal game engine).
  • Strong modeling, UVing, and texturing skills required.
  • You are proficient with 3DSMax, Maya, Zbrush, Substance Suite, and Photoshop.
  • Working knowledge of normal mapping and the different methods of creating them is preferred.
  • Knowledge of the technical constraints relating to real-time, the 3D engines, and level editors.
  • Ability to work on different artistic styles.
  • Willingness to observe, absorb, and modify own work based on many avenues of artistic criticism.

Compensation – Above industry average
Location – Remote/on-site

Seniority Level
Mid-Senior level

Employment Type
Full-time

Industry
E-learning Design Computer Games


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